Archive for March, 2010

10 tips for growing a community

Thursday, March 11th, 2010

1 hold events
2 stand for something & articulate it
3 start small & keep on going
4 analyze the events afterwards & refine (“stay learning”)
5 repeat often — meet regularly
6 be inclusive– don’t turn people away; help them grow. If you want to have a certain crowd, control that with invitatons
7 ID core values (see also 2)
8 design the experience- schedule, topic sequence, activities, room layout
9 teach participants how to control the event
10 help people duplicate your event in other venues
— Jeff Lindsay , Glider Lab

Jim Munroe also gave an excellent presentation, but it was more anecdotal/ less pithy.

Presentation: “Prototyping for Engagement and Metaphor

Tuesday, March 9th, 2010

From “Serious Games Summit,” Borut Pfeifer:

“The Unconcerned”– a game about trying to find your daughter, who is lost in the post-election riots in Tehran.


Consider the conceptual axes of your prototype: mechanics, rules, and aesthetics
Use a thematic statement, in which you clarify what your goals are.
Metaphor mechanics fail when they are too simple, overgeneralized, mismatched (conveys additional content you don’t want), or when they’re too repetitive.

Neal at GDC

Tuesday, March 9th, 2010

Just checked in. Already seen Ian Bogost and the Crayon Physics guy.